No characters are well-rounded. There's at least one aspect a character being bad at.
These aspects are called "traits", giving you a good idea of what Diluc
is good/bad at: Exploring and Moving around, or DMG dealer and Reaction enabler,...
without having to read too much text to grasp Diluc's capabilites. This is created in hope that you can integrate Diluc with
your current party setup more easily.
Tips:
Hover
Tap
on the score bars to see additional notes.
View trait scores at
Exploration
Freeing Chests
Very High
Solving Puzzles
High
Travel Support
Nope
Mining Ores
High
Movement
Body Type
Very High
Skill
Nope
Damage
On Field
High
Off Field
Nope
Nuke DMG
High
Control
Very High
AoE
High
Support
Crowd Control
High
Heal
Nope
Shield
Nope
Damage Enhance
Nope
Energy Recharge
Very High
Survivability
Nope
Reaction Enabler
Reaction Enabling
Nope
Score notice
The scores are given based on the experience when using Diluc of contributors
towards these aspects (traits). We try to emphasize the
experience when playing the characters (qualitative analysis)
instead of going too hard into numbers (quantitive analysis).
We're also in the progress of making builds for Diluc.
It'll be accessible through the BUILDS button above, in the future.
Noticed an error? Report it in our Discord
here!
The data is distributed for free and in hope that it can help new players
make a correct decision on how to use a character as quickly as possible.