No characters are well-rounded. There's at least one aspect a character being bad at.
These aspects are called "traits", giving you a good idea of what Kokomi
is good/bad at: Exploring and Moving around, or DMG dealer and Reaction enabler,...
without having to read too much text to grasp Kokomi's capabilites. This is created in hope that you can integrate Kokomi with
your current party setup more easily.
Tips:
Hover
Tap
on the score bars to see additional notes.
View trait scores at
Exploration
Freeing Chests
Nope
Solving Puzzles
Low
Travel Support
Very High
Mining Ores
Nope
Movement
Body Type
Moderate
Skill
Moderate
Damage
On Field
Moderate
Off Field
Low
Nuke DMG
Nope
Control
Very High
AoE
High
Support
Crowd Control
High
Heal
Very High
Shield
Nope
Damage Enhance
Nope
Energy Recharge
Moderate
Survivability
Nope
Reaction Enabler
Reaction Enabling
Very High
Score notice
The scores are given based on the experience when using Kokomi of contributors
towards these aspects (traits). We try to emphasize the
experience when playing the characters (qualitative analysis)
instead of going too hard into numbers (quantitive analysis).
We're also in the progress of making builds for Kokomi.
It'll be accessible through the BUILDS button above, in the future.
Noticed an error? Report it in our Discord
here!
The data is distributed for free and in hope that it can help new players
make a correct decision on how to use a character as quickly as possible.