No characters are well-rounded. There's at least one aspect a character being bad at.
These aspects are called "traits", giving you a good idea of what Kokomi
is good/bad at: Exploring and Moving around, or DMG dealer and Reaction enabler,...
without having to read too much text to grasp Kokomi's capabilites. This is created in hope that you can integrate Kokomi with
your current party setup more easily.
on the score bars to see additional notes.
View trait scores at
The scores are given based on the experience when using Kokomi of contributors
towards these aspects (traits). We try to emphasize the
experience when playing the characters (qualitative analysis)
instead of going too hard into numbers (quantitive analysis).
We're also in the progress of making builds for Kokomi.
It'll be accessible through the BUILDS button above, in the future.
Noticed an error? Report it in our Discord
The data is distributed for free and in hope that it can help new players
make a correct decision on how to use a character as quickly as possible.